onlosecapture event | losecapture event
Occurs when the object loses the mouse capture.
To set an object to capture mouse events, use the setCapture method.
To remove the mouse capture, use the releaseCapture method.
For further details about the capturing mechanism, please see the page for the setCapture method.
How to register:
In HTML:
In JavaScript:
<ELEMENT onlosecapture="handler"> |
In JavaScript:
object.onlosecapture = handler; | ||||||
object.attachEvent ("onlosecapture", handler); |
You can find the related objects in the Supported by objects section below.
The event object is accessible to all event handlers in all browsers.
The properties of the event object contain additional information about the current event.
To get further details about these properties and the possible event handler registration methods, please see the page for the event object.
For a complete list of events, see the page for Events in JavaScript. |
Basic information:
Bubbles | No |
Cancelable | No |
Event object | - |
Actions that invoke the onlosecapture event:
- If an object captures mouse events and the setCapture method is invoked on another element.
- If an object captures mouse events and the releaseCapture method is invoked on it.
- If an object captures mouse events and its owner window becomes inactive.
Example HTML code 1:
This example illustrates the capturing mechanism in Internet Explorer:
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<head> <style> #square { position:absolute; left:200px; top:200px; width:20px; height:20px; background:red; } </style> <script type="text/javascript"> var capturing = false; function ToggleCapture () { var square = document.getElementById ("square"); if (square.setCapture) { if (capturing) { square.releaseCapture (); } else { capturing = true; square.setCapture (); } } } function OnLoseCapture () { capturing = false; } function MoveSquare () { if (capturing) { var square = document.getElementById ("square"); square.style.left = event.clientX + "px"; square.style.top = event.clientY + "px"; } } </script> </head> <body onkeydown="ToggleCapture ();"> <br /> <h3 style="text-align:center">Press any key to toggle capture!</h3> While mouse events are captured, the square follows the mouse. <div id="square" onmousemove="MoveSquare ();" onlosecapture="OnLoseCapture ()"></div> </body> |
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Example HTML code 2:
This example illustrates a cross-browser solution for the previous example:
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<head> <style> #square { position:absolute; left:200px; top:200px; width:20px; height:20px; background:red; } </style> <script type="text/javascript"> var capturing = false; function ToggleCapture () { var square = document.getElementById ("square"); if (capturing) { if (window.removeEventListener) { // all browsers except IE before version 9 capturing = false; window.removeEventListener ("mousemove", MoveSquare, true); } else { if (square.releaseCapture) { // IE before version 9 square.releaseCapture (); } } } else { if (window.addEventListener) { // all browsers except IE before version 9 capturing = true; window.addEventListener ("mousemove", MoveSquare, true); } else { if (square.setCapture) { // IE before version 9 capturing = true; square.setCapture (); } } } } function OnLoseCapture () { capturing = false; } function MoveSquare (event) { if (capturing) { var square = document.getElementById ("square"); square.style.left = event.clientX + "px"; square.style.top = event.clientY + "px"; } } </script> </head> <body onkeydown="ToggleCapture ();"> <br /> <h3 style="text-align:center">Press any key to toggle capture!</h3> While mouse events are captured, the square follows the mouse. <div id="square" onmousemove="MoveSquare (event);" onlosecapture="OnLoseCapture ()"></div> </body> |
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Example HTML code 3:
This example shows how to detect when the user presses a mouse button over an element but releases the button outside the element:
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<head> <script type="text/javascript"> var capturedButton = null; function OnButtonDown (button) { capturedButton = button; if (window.addEventListener) { // all browsers except IE before version 9 window.addEventListener ("mouseup", OnButtonUp, true); } else { if (button.setCapture) { // IE before version 9 button.attachEvent ("onlosecapture", OnButtonLoseCapture); button.setCapture (); } } } function OnButtonUp () { if (capturedButton) { if (window.removeEventListener) { // all browsers except IE before version 9 window.removeEventListener ("mouseup", OnButtonUp, true); } else { if (capturedButton.releaseCapture) { // IE before version 9 capturedButton.detachEvent ("onlosecapture", OnButtonLoseCapture); capturedButton.releaseCapture (); } } capturedButton = null; } alert ("The button has been released!"); } function OnButtonLoseCapture () { alert ("The button loses the mouse capture!"); OnButtonUp (); } function Init () { var button = document.getElementById ("testButton"); if (button.addEventListener) { // all browsers except IE before version 9 button.addEventListener ("mousedown", function () {OnButtonDown (button)}, false); } else { if (button.attachEvent) { // IE before version 9 button.attachEvent ("onmousedown", function () {OnButtonDown (button)}); button.attachEvent ("onmouseup", OnButtonUp); } } } </script> </head> <body onload="Init ()"> Press the following button and release the mouse button somewhere inside or outside the browser. <br /> <button id="testButton">Capture Test</button> </body> |
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Example HTML code 4:
This example implements a simple spin control:
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<head> <script type="text/javascript"> var capturedButton = null; var changeTimer = 0; function ChangeInput (increase, delay) { var myInput = document.getElementById ("myInput"); // parse the current value var value = Number (myInput.value); if (isNaN (value)) { value = 0; } // direction var dir = increase ? 1 : -1; // the new value var step = 1; value += dir * step; if (value < 0) { value = 0; } if (value > 100) { value = 100; } myInput.value = value; changeTimer = setTimeout (function () {ChangeInput (increase, 100)}, delay); } function OnButtonDown (button, increase) { // capture mouse up capturedButton = button; if (window.addEventListener) { // all browsers except IE before version 9 window.addEventListener ("mouseup", OnButtonUp, true); } else { if (button.setCapture) { // IE before version 9 button.attachEvent ("onlosecapture", OnButtonLoseCapture); button.setCapture (); } } // initialy a longer delay ChangeInput (increase, 500); } function OnButtonUp () { if (changeTimer) { clearTimeout (changeTimer); changeTimer = 0; } if (capturedButton) { if (window.removeEventListener) { // all browsers except IE before version 9 window.removeEventListener ("mouseup", OnButtonUp, true); } else { if (capturedButton.releaseCapture) { // IE before version 9 capturedButton.detachEvent ("onlosecapture", OnButtonLoseCapture); capturedButton.releaseCapture (); } } capturedButton = null; } } function OnButtonLoseCapture () { OnButtonUp (); } function Init () { var incButton = document.getElementById ("incButton"); var decButton = document.getElementById ("decButton"); if (incButton.addEventListener) { // all browsers except IE before version 9 incButton.addEventListener ("mousedown", function () {OnButtonDown (incButton, true)}, false); decButton.addEventListener ("mousedown", function () {OnButtonDown (decButton, false)}, false); } else { if (incButton.attachEvent) { // IE before version 9 incButton.attachEvent ("onmousedown", function () {OnButtonDown (incButton, true)}); decButton.attachEvent ("onmousedown", function () {OnButtonDown (decButton, false)}); incButton.attachEvent ("onmouseup", OnButtonUp); decButton.attachEvent ("onmouseup", OnButtonUp); } } } </script> </head> <body onload="Init ()"> <input id="myInput" size="3" value="50" /> <button id="incButton">Increase</button> <button id="decButton">Decrease</button> </body> |
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Supported by objects:
HTML elements:
a, abbr, acronym, address, applet, area, b, bdo, big, blockquote, body, button, caption, center, cite, code, dd, del, dfn, dir, div, dl, dt, em, embed, fieldset, font, form, frameset, h1, h2, h3, h4, h5, h6, hr, html, i, iframe, img, input:button, input:checkbox, input:file, input:image, input:password, input:radio, input:reset, input:submit, input:text, ins, isindex, kbd, label, legend, li, listing, map, marquee, menu, nobr, noframes, object, ol, option, p, plaintext, pre, q, rt, ruby, s, samp, select, small, span, strike, strong, sub, sup, table, tbody, td, textarea, tfoot, th, thead, tr, tt, u, ul, var, xmp
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